A quick sculpting project I did to practice stylised sculpting as well as manual retopology. I'm looking forward to rigging and animating it soon.
This is my first time using inverse hull for the outlines as opposed to grease pencil which I used previously. The main advantage is the fact that it has varying thicknesses of outlines which are a lot more seamless than grease pencil. It is also a lot faster to compute. However it does lead to some artifacts due to the intersecting meshes - for example the eyes and teeth/

Original concept art by Derek Laufman
https://www.instagram.com/p/Cs3i1jnukup/?igsh=b3NxZnllOWR4ZGZ6