Website powered by

Stylised crocodile sculpt

A quick sculpting project I did to practice stylised sculpting as well as manual retopology. I'm looking forward to rigging and animating it soon.

This is my first time using inverse hull for the outlines as opposed to grease pencil which I used previously. The main advantage is the fact that it has varying thicknesses of outlines which are a lot more seamless than grease pencil. It is also a lot faster to compute. However it does lead to some artifacts due to the intersecting meshes - for example the eyes and teeth/

A mix of hand-painted textures and NPR toon shaders (with inverse hull for the outline)

A mix of hand-painted textures and NPR toon shaders (with inverse hull for the outline)

Simple Stylised materials

Simple Stylised materials

Clay render

Clay render

Wireframe/topology

Wireframe/topology

Normal eyesbrows

Normal eyesbrows

Raised eyebrows: I decided to try to set up some simple shape keys and drives for basic expression to tie together the cartoon effect from the refernce

Raised eyebrows: I decided to try to set up some simple shape keys and drives for basic expression to tie together the cartoon effect from the refernce