I created a biomechanical camel inspired by the Horizon games and Mickael Lelièvre. The body was entirely polygon modelled in Blender, while the head was sculpted. Initially, I attempted to texture the camel using procedural textures, but I found that the final result was lacking. So I went back and improved the textures by UV unwrapping the model and using image textures instead.
Final turntable (updated textures)
Final turntable (old procedural textures)
Clay turntable
Walk cycles