A retrospective practice project I did for the Road to Infinity challenge by Bad Normals. It was heavily inspired by the Spiderverse movies and hence was based around a comic book-esque effect using dithering, toon shaders and chromatic aberration. The main thing I learnt throughout this project was getting familiar with compositing in Blender - particularly using multiple scenes and render layers. I also had the chance to dabble in simulation nodes for the portals (a more detailed breakdown can be found in my other post), grease pencil for outlines and overall complex NPR shaders.
The only thing I would improve would be the fact that I didn't get to explore as many different styles as I would have liked through the portals (only managing to fit in faux claymation, sketch and pixel art) since the scene quickly became too visually noisy as I only had 400 frames to work within the constraints of the challenge.
Final render (with compositor)
Base render (without compositor)
Breakdown of the composition process
Clay render
To make the chromatic aberration, I initially started by mixing an AOV render layer with a Z-depth pass in the compositor using math but then swapped to using material override to decrease render time and have greater control over the mask (above).